We got a second follower but it is a LIE

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oh god make it stop

gamecool10 is no longer the only follower of this blog…except he is. Because Appeals is clearly a bot account trying to lure me into following back or acknowledging in some way. But I’m too wise for you, Appeals! I even let autocorrect change your username so your robo-detectors don’t perk up at this blog post and pay me any more attention.

(I wonder what gamecool10 is up to these days. I highly doubt he still reads this, and he flagged his blog private a long time ago so nobody could access it. Maybe he knows something I don’t.)

In other news, I’ve finally arrived in Portland and am currently in the process of setting up my room and gathering groceries. It’s cold and rainy, but not as cold as Ohio so I think I’m going to be okay. I’ve informed all relevant persons about my lack of a high-powered gaming desktop, which most notably means I can’t make VGFAQ videos for the time being. My #1 priority needs to be finding a job anyway.

Not much else to say. I love the room, it has its own bathroom which is a luxury I haven’t enjoyed since Ohio, almost five years ago. And the snow gives me an excuse for staying holed up and exercising on my exercycle instead of jogging or swimming at the local beach.

Updates on Things

Sorry I haven’t posted recently, I’ve got so many different things I’m doing here and there.

1. New Emilena story! This one was started ages ago, but I finally finished the other 80%. It’s readable here and takes place directly after “Orphanage”, the story where she returned to her childhood orphanage and killed her old warden. In this story, she confesses to the murder and is incarcerated in an all-women’s prison. It explains why she’s no longer a police officer in the follow-up “private investigator” story, and it gives her the chance to butt heads with a bunch of characters she defeated from older stories, most of whom are excited for a chance to even the score.

2. I’ve added a number of categories to the Darwin’s Soldiers Wiki, including Destroyed objects, destroyed locations, books, and family trees. I dunno why, encyclopedic cataloging just relaxes me. Sometimes I wish we had an Into the Black wiki, and other times I thank god we don’t have one because there’s way too much content to even fathom starting now.

3. I’ve shoutcasted a ton of Overwatch matches on Twitch. Most are part of League Zero, but there’s also a fair amount of pick-up scrims I’ve been publishing on VGFAQ. I’ve really enjoyed making videos for that channel, since it gets way better traffic than the SPUF of Legend. Maybe it’s possible I should feel bad for letting my own channel grow stagnant while earning click revenue and a bunch of unearned views on someone else’s site, but the SPUF of Legend has almost completely lost its fanbase since I gave up on Payday videos so I don’t think anyone’s particularly sad. And I might make more videos every now and then, but right now I’m scrambling to keep up with the many videos I want to make for VGFAQ. I need to start on a video for Inside the Magic as well…

4. I have taken out two extensions on the eSports course for the sole reason that I need to finish that darn final essay. It’s not even particularly long but its got a lot of parts and I’ve constantly had more important things to worry about. But I really should button that up one of these days so I can take it off my mental checklist.

5. I haven’t had much time to game for fun, sadly. That kinda happens when its your job to play games for various sources of income. Pretty much my only guilty pleasure is ARK Survival Evolved, which is an awesome survival game and the only one I’ve ever heard of that remains fun whether you’re playing with 0 other people, 100 other people or any number in between. Personally, I don’t have the time or patience to deal with online idiots, so I play on a solo server with Sydney and most of our time is spent taming dinosaurs and creating Miasmata-style outposts throughout the map. You can see our complete idiotic adventures in this playlist, which is finally populated enough I feel okay letting people know about it.

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Look at how cool my bird is! She has ‘FEAR ME’ written across her wings!

Updates on creative projects

Happy Valentine’s Day. It’s been so long and they were a real handful, but I do frequently miss my polyamorous roommates from my Texas days.

I guess there are a few things that have changed since I last gave something of a progress update on various goals, so I’ll just list them all here for completionist’s sake.

  1. As mentioned before, we’ve hit some exciting milestones in several long-running series. As mentioned in “The 2s Have It“, we’ve got a bunch of big viewcounts on different websites, but the only number that really matters is 388; the current subscriber count for The SPUF of Legend. Subs are how you get anywhere on YouTube, especially considering most of my views come from me hyperlinking to the videos on reddit in related conversations. I haven’t had any real luck in translating our increasing viewcounts to a sustained community, though I know why it’s not currently working; I don’t really have a united theme in my videos to motivate anyone to come back.  You need to pick one game and stick with it in this industry; the Daily SPUF‘s viewership ratings were huge until we started covering games other than TF2, and the Spuf of Legend had a small dedicated community of viewers but they justifiably left when I stopped making Payday 2 videos. At the moment, my plan is to survive the next few weeks (more below) and wait for a really good, trendy, modern game to come out that I can leap on and corner the market with the same gusto I covered Payday 2.
  2. MasterClass has finished, and it was a great experience all around. Ended up recording footage from almost two dozen games, and the class turned out great. It was awesome watching the episode and seeing my recordings throughout, especially since many of them had my username aabicus in the HUD when the game needed it. Sadly it doesn’t appear to have translated into a full job with MasterClass, I would have loved to work with them as a fulltime employee. But there’s always the future!
  3. I went through the Darwin’s Soldiers wiki one day and added categories for gender. I mostly wanted to see the breakdown myself, turns out there are 280 males73 females, and 19 unknown/genderless characters in the Darwin’s Soldiers franchise. Guess that makes sense considering the combat/military focus, but I’m hoping we do a better job with the Into the Black franchise.
  4. Speaking of Into the Black, I finally finished an old story I’d started months earlier but abandoned when StarfallRaptor left the forum, since it was being written at his behest. But I hate leaving things unfinished, though I’d have made an exception if I’d known it would become the longest story in the canon. “Weekend at Jessica’s” is a Starfall story, so expect a lot of sex/adult themes, and I’m working on another Emilena story for people who prefer the ‘action noir’ style-storylines. It takes place back when Emilena was a cop, and covers her going undercover as a waitress to discover which employees at a fancy restaurant are using their job to peddle drugs.
  5.  GDC is coming up, and I might or might not be going. I have an opportunity for a free press pass, in exchange for reporting for someone else’s YouTube channel, and I am absolutely taking that opportunity if it happens for the sheer networking potential alone.
  6. Apex Legends surprised everyone by launching onto the public stage and genuinely being a blast to play. I find myself coming back to it even when I normally don’t like Battle Royales, and to my surprise I actually want to make videos on it. Let’s see if I can get a foothold in this brand new community.

 

Update on Things

This might not be my most coherent blog post since I didn’t sleep last night, but at least I spent it being productive, right?

The first big thing that happened was that my article scored the second-to-top comment in a reddit thread dedicated to an insane play performed by the LA Gladiators during the Overwatch League playoffs. A blog called Daily eSports contacted me and asked if I wanted to start writing articles for them at a rate of $1 per 100 words. I agreed mostly because they said I’d get to work with an editor and use their SEO tools, two things I’ve been meaning to get more practice with, things that would teach me valuable skills to making my content marketable. It’s a little depressing because the SEO tools were like “please replace every single interesting word with the most generic synonym” and the readability tool was like “Every sentence over 20 words is too short”. I mean, I assume they’re right since they were literally designed to attract people, but I like my $10 vocab words ;~; But I’ve already written my first article for them, which is officially the first online article I’ve ever been paid to write.

I’ve been strongly considering making a Patreon for my YouTube channel, maybe start getting some pocket change for that pastime too. It’s still humming along, nothing but the Payday videos are getting hits but I expected that when I decided to invest into a single franchise. The only Fortnite video I’ve made is maintaining a steady climb of new viewers despite me phoning in marketing, so I’ll probably more of those. I decided to do my Fortnite vids with a Scottish accent just because I need some way to enjoy myself, the game itself certainly isn’t doing it.

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Right: Before aabicus learned Photoshop. Left: After aabicus started learning Photoshop

Look at how goddamn gorgeous those thumbnails on the left are. Sure, they’re not Rembrandt, but they actually qualify as YouTube-worthy thumbnail quality. I’ve finally finally started Photoshop, and I’ve recently passed the threshold where I know enough that it’s just fun and awesome and I look forward to making the thumbnail instead of dreading it. Photoshop is a goddamn miracle and it blows my mind what I’ve been able to accomplish with next to no effort. This makes me really happy because I’ve wanted to know Photoshop for years, but I’ve always put it off because the initial hurdle felt too daunting. That leaves Unity as the one looming beast I’ve never managed to tame. Have made no progress on that front.

Kinda related segue, my new school project is to make a Mixer game with 3 other students (Tyler from Zone Out, Akshay, and Wong). Mixer is Microsoft’s attempt to beat Twitch at their own game and, following their failure to do so, rebrand itself as the leading avenue for crowdplay games (the genre Twitch Plays Pokemon invented). To their credit, they have done a great job of that and there are a bunch of thriving crowdplay games on the channel. Our job is to make one more.

My job specifically is to write the design document and create a mockup in Clickteam Fusion for playtesting purposes. The design document is a work in progress and the school’s private Google Drive is a real twip about sharing stuff outside network, but you can see the mockup via this secret itch.io URL. That’s never going live anywhere else, so consider it a thanks for reading this blog. Hopefully it’s more user-friendly than Hurdles.

What you should know about me

I hand-write everything before I transcribe it onto the computer.

I know that’s probably unusual in this era of technology but I find I get too distracted when trying to write something on the computer. T challenge myself, I drafted this post on the computer; I stopped and screwed around t least 3 times while writing it and finished in 3 hours. Yeah.

Anyway, this matters because Episodes 1, 2, and 3 are completed in writing, but haven’t been transcribed. Just thought I’d clarify what it means when I say when I’ve written it but can’t post it yet.

Multimedia Fusion 2

I just made a quick game using the demo of Multimedia Fusion 2 for a class and OH MY GOD IS IT EASY.

It’s incredible how easy MM2 is. I used to play MM1 for hours when I was young, made hundreds of little games, so maybe I’m biased because everything quickly came back to me. But it was nice, the feeling of the game just flowing and forming into being with no setbacks.

I definitely hope to make a game using MM2 at some point for this blog.

Great news!

We’re switching gears again! Yahoo!

I’m sure you’re all pleased to hear that I’m switching platforms yet again (I’m also sure you totally exist, readers). But I’ve come into contact with a talented illustrator and she wants to make the AGS game with me, and she’s less interested in the ROSS plot. So that’s been put on the backburner. If I do that game it’ll be less “my first experiences with AGS” and more “my next attempt with AGS”. This blog is off to a great start.

But I still feel obligated to get you guys a game now, not when this other game is done. So I present you a simpler plot and a simpler system; Text-based adventures. If adventure games are the classics, these are the classics of classics. The plot, I decided after five minutes of thought, will be a day in the life of my main character, Rudyard Shelton, at the lab he works, which is fully explorable. More of an exploration-based game than objective-based. Stay tuned if that sounds cool (also keep existing. My Magic 8 Ball says signs point to you existing.) 😉

The Main Character

For the purpose of the video game, there is very little you need to know about ROSS, The protagonist of this still-unnamed video game. He escaped his prior lodgings, which are insinuated to be rather unpleasant, and now travels the Internet as a fugitive program. The first thing he’ll do is break into a secure server by impersonating a human being, his specialty at his former lodgings. (For all zero of you interested in the actual canon, this takes place between Drake’s demonstration at New Peenemunde and ROSS meeting Shelton at that fishing town).

I’m not going crazy on the personality, as this is my first game, and AI have always struck me as more straightforward in their emotions (if you could call them that) than organic beings. ROSS will be hesitant to trust others and a pretty straightforward ‘loner’ type who learns to trust others…if ‘Memento’ taught me anything its that you need a really simple premise if you plan on changing the world in any unrecognizable way. admittedly my changes to the world order aren’t nearly as big as Nolan’s, but I’m playing it safe for my first game. For a class I read a ‘comic’ book recently called “Meanwhile” by Jason Shiga, and while I enjoyed it a fair amount of the class didn’t get it, and I think it’s because his plot (which involved time travel and mind reading and a machine that can kill everyone on the planet) was just as confusing and complicated as his narrative structure, and people need something to grasp onto to anchor them in the world. Since I barely understand how the world of the video game works, I’m making that the variable and keeping story (something I understand) anchorable.