I’m 29 now!

Probably last update of 2019. Most of my days are spent working diligently for Brendon.com and loving it, but some other cool things have happened so I decided to list ’em:

1. PCI Gaming brought me on for another voice-acting project. I got to do the intro monologue for their Agar.io fragiv:

2. I already gave up on Magic the Gathering, it got on my nerves far quicker than even I expected. My stupid white/red deck refused to give me more than a few lands per game, even though I had the right ratio according to the online guides, and my friends kept checking my deck and promised I just had legendarily bad luck for all three days I attended their daily meetups. For the last day I’d even purchased some new dual-colored lands, which didn’t solve the problem, and so I’m giving up. If wasting money on new cards won’t fix my deck, what’s the point of the game?

3. I wrote my last article for VGFAQ, about video-game catchphrases. Very long and felt like I was ending on a bit of a bang:

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4. Also wrote my last article for Daily Esports, though they haven’t published it yet even though I wrote it a week ago. I was endlessly delaying on writing this update post until it went live, but I got sick of waiting so I’ll edit this with a URL when it actually comes out. (Update: Here it is!)

5. I broke 200,000 views on the SPUF of Legend and 3,500 views on itch.io! This is pretty remarkable considering I haven’t been releasing content for either of them. I need to find a way to get my desktop up here, I tooled around with Clickteam Firefly on this laptop and it was really intuitive but the processor couldn’t handle it.

I did publish one halfway-decent video, but it’s not my greatest and my missing desktop is really affecting my output:

All in all, I’ve been in “adjusting to my new job and life in Portland” mode for this past month, and I’m probably not gonna kick it back into my old gear until the new year. But overall that’s just because I’m really happy right now with how everything’s going. I wouldn’t change a thing 🙂

New game released!

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Ever wondered whether Harry Potter could successfully bring the One Ring to Mordor? Now you can find out!

Here’s something that kinda came out of nowhere. I’m prepping for my move to Portland and last night I went through two dozen ancient boxes of crap from the undergraduate (and earlier) years. I found a couple surprising things here and there, including one of my white whales; the final project I created for a summer abroad course in 2011. I took the heroes from all 7 books we covered (Alice in Wonderland, Wind in the Willows, Narnia, Lord of the Rings, Golden Compass, Harry Potter, Howl’s Moving Castle) and created a matrix where you can choose any hero and transplant them into any other universe to see how they’d fare.

I thought this thing was long gone for ages, but lo and behold it was sitting happily on an old flash drive. I added in-browser compatibility, updated the interpreter to fix a scrolling bug on Google Chrome, and now it’ll be online for all eternity, never to be lost again. Hooray! There are 42 different scenarios to explore, so I hope you have fun! 😀

The 2s Have It

Hi! It’s been a while since I posted on this blog. A lot has changed, not all of it for the better.

Apologies for the radio silence, nonexistent readers, and I don’t really have a very good excuse. I’ve fallen into something of a slump these past few months. While I’ve kept my online obligations running (new SPUF of Legend videos, new Daily eSports articles), I’ve let a lot of my creative projects fall to the wayside. I’m not sure if it counts as ‘depression’ per se, but I’m really starting to feel the stress of my inability to land a job.

Feels like I’ve sent thousands of applications, and I hear literally nothing back. I’ve made it through two rounds of interviews at one place, but I haven’t heard anything in over two weeks. I had to borrow money from my parents to pay rent 5 days ago. It really feels like I’m running on a hamster wheel, the same wheel I’ve been on since leaving Ohio to chase a gamedev jobs in Austin 4 years ago.

I have to admit I’ve never felt more worried this was all for naught. Everyone I know from my graduating class has landed gaming jobs except me. It feels like I’ve blown thousands of dollars moving to SF and trying to break into a thriving industry that has room for everyone else. I feel like I bring a lot of skills to the table, but apparently they’re not the right ones for anyone to take notice.

My cumulative internet traffic is the only silver lining to my situation. I’ve broken 2 thousand views on itch.io, 2 hundred thousand views on YouTube, and 2 million views on Gfycat. Too bad I’ve had almost no luck translating those numbers into user activity, or a real community.

So…happy 2019 everybody. It’s weird to think I now have 7 years experience as a game developer, and yet I’ve never felt like less of one.

Six free spritesheets released

After years of wondering if it’s possible to extract spritesheets from Clickteam Fusion, I finally bothered to just straight-up ask the Clickteam forums, and some dude immediately replied with the answer and it’s really really easy fml

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So anyway to celebrate my newfound ability to create spritesheets, I’m releasing all six playable characters from Electra City and Gamer 2 as a free bundle on itch.io! They’re not the prettiest sprites, since they were literally the first fully-animated characters I’d ever created, but they come with idle, running, crouching, jumping, melee attack, ranged attack, taking damage, and death animations, plus two different color palettes. That’s more than enough for somebody to do something with them.

Plus the spritesheet selection on Itch.io is really sparse right now, especially if you restrict yourself to free ones. And most of the others have that ugly RPG Maker chibi style. Who knows, maybe I’ll save somebody from the same problem I had back in the Seska Donitz days where I couldn’t find a realistically-proportioned free platformer sprite to save my life.

 

New game!

Hey everyone! I participated in TinyJam 2018, was assigned to work with two programmers and an artist. We ended up going with my game concept (and thank god, cause I’d have felt rather useless otherwise) and we ended up winning first place! (To be fair, it’s because the other two teams encountered significant setbacks that resulted in neither of their games being completed by the midnight deadline).

Without further ado, you can now check out Meteor Magnet Miner!

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Not gonna lie, I think the game could be improved with a few minor tweaks. I think everything should move slightly slower and the player’s ship could use slightly better handling. I had the programmers send me the build and I’m gonna see if I can get that to happen on my own, after the fact.

I’ve also graduated college, and will have a postmortem on that eventually. There’ll be a public article on the Daily SPUF discussing that as well, in the near future.

Pixelberry Wants a Writing Assessment!

Just got my first writing job application that wants to move forward! Pixelberry has asked for a writing assessment to see if I can move onto the interview stage. This is super cool, and I’ve taken the day off school so I can fully focus on it.

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I like the artstyle, and I can definitely do this sort of writing, though I hope they assign me to the sci-fi/supernatural/fantasy/not-just-high-school settings. The “every good option is locked behind a premium currency” business model is super frustrating but I bet it makes a fortune

I’ve kinda taken everything else off too, just to send out job applications fulltime. I repurposed my old C++ learning story into an all-purpose story for working on things in the third-person, and it’s got a pretty cute spreadsheet tracking my job applications and their status.

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I’ve kinda let my YouTube channel fall by the wayside as I sort this stuff out, but it’ll be there when I get back. My viewers almost exclusively come from my reddit threads, so this might actually be a chance to test whether a brief hiatus even hurts my numbers. Itch.io’s been sitting barren since February, but I’m pretty happy with the game selection already on there tbh.

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Just broke my 200th download on itch.io, which is genuinely cool. It warms my heart to check every few days and see a handful of people have downloaded stuff. Almost all of the hits are from TV Tropes, since I wrote full pages for Gamer 2, Find the Cure!, and Oedipus in my Inventory. Any of my future creative content will get its own page no questions asked, it’s great for building steady (if minor) traffic. My Clickteam Fusion tutorials and C++ Projects are steady hitmakers too, the latter of which I don’t really understand but I’m not complaining.

I can’t help but be a little worried overall. Literally no other job I’ve applied to has even written me a rejection letter, so if Pixelberry doesn’t work out I may not have a lot of options going forward. One safety net is that I’m in the running for their Senior Writer position, and if they say no, I can ask if there’s any chance I can downgrade to their Junior Writer position. I mean, you never know.

Update on Things

This might not be my most coherent blog post since I didn’t sleep last night, but at least I spent it being productive, right?

The first big thing that happened was that my article scored the second-to-top comment in a reddit thread dedicated to an insane play performed by the LA Gladiators during the Overwatch League playoffs. A blog called Daily eSports contacted me and asked if I wanted to start writing articles for them at a rate of $1 per 100 words. I agreed mostly because they said I’d get to work with an editor and use their SEO tools, two things I’ve been meaning to get more practice with, things that would teach me valuable skills to making my content marketable. It’s a little depressing because the SEO tools were like “please replace every single interesting word with the most generic synonym” and the readability tool was like “Every sentence over 20 words is too short”. I mean, I assume they’re right since they were literally designed to attract people, but I like my $10 vocab words ;~; But I’ve already written my first article for them, which is officially the first online article I’ve ever been paid to write.

I’ve been strongly considering making a Patreon for my YouTube channel, maybe start getting some pocket change for that pastime too. It’s still humming along, nothing but the Payday videos are getting hits but I expected that when I decided to invest into a single franchise. The only Fortnite video I’ve made is maintaining a steady climb of new viewers despite me phoning in marketing, so I’ll probably more of those. I decided to do my Fortnite vids with a Scottish accent just because I need some way to enjoy myself, the game itself certainly isn’t doing it.

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Right: Before aabicus learned Photoshop. Left: After aabicus started learning Photoshop

Look at how goddamn gorgeous those thumbnails on the left are. Sure, they’re not Rembrandt, but they actually qualify as YouTube-worthy thumbnail quality. I’ve finally finally started Photoshop, and I’ve recently passed the threshold where I know enough that it’s just fun and awesome and I look forward to making the thumbnail instead of dreading it. Photoshop is a goddamn miracle and it blows my mind what I’ve been able to accomplish with next to no effort. This makes me really happy because I’ve wanted to know Photoshop for years, but I’ve always put it off because the initial hurdle felt too daunting. That leaves Unity as the one looming beast I’ve never managed to tame. Have made no progress on that front.

Kinda related segue, my new school project is to make a Mixer game with 3 other students (Tyler from Zone Out, Akshay, and Wong). Mixer is Microsoft’s attempt to beat Twitch at their own game and, following their failure to do so, rebrand itself as the leading avenue for crowdplay games (the genre Twitch Plays Pokemon invented). To their credit, they have done a great job of that and there are a bunch of thriving crowdplay games on the channel. Our job is to make one more.

My job specifically is to write the design document and create a mockup in Clickteam Fusion for playtesting purposes. The design document is a work in progress and the school’s private Google Drive is a real twip about sharing stuff outside network, but you can see the mockup via this secret itch.io URL. That’s never going live anywhere else, so consider it a thanks for reading this blog. Hopefully it’s more user-friendly than Hurdles.

A Pizza the Action – first look

I’m working on my next game title! This one’s all about procedural generation, since it started as a final project for my ProcGen class. You can see the video I turned in for said project here:

 

(or the tie-in PowerPoint, which I’m not going to record myself presenting because it’s only a five-minute presentation)

I’m almost immediately taking a two-week break from this game as I survive finals and travel around showcasing Major League Magic at various cool events like Sammy’s Showcase and The Mix, and I don’t suspect I’ll be done with this game any time soon. It’s looking to be something of a complicated endeavor, (I’m learning more about the RandRange command than I ever cared to) but I am excited to finally get to use my “flying angelic pizza sprite” in an actual game 😀

New trailer

For whatever reason I’m turning into more and more of a videographer. Guess that’s to be expected when my YouTube channel is the only thing taking off of my various creative enterprises, not that I’m complaining.

Interesting conundrum with the new trailer I made for Major League Magic. People who have never seen the game before like it, and people who are familiar with the game have a bunch of things they think I should change. So far I’ve mostly committed to keeping it as it is for that reason, so have a look if you want. Don’t tell anyone though, it hasn’t officially gone live yet:

 

In less than a week we’re going to The Mix, and I’m gonna dress up in a wizard’s costume and drum up hype for the game. We’re gonna have two monitors setup for players to fight each other, and a third bigger monitor letting the crowd see what’s going on. I’m pretty excited, I think this could go super well.

But before that I need to make a press kit, and I’m trying to create a small backlog of Payday videos so my YouTube channel doesn’t take a 2-week break at the same time I do. Gonna travel to see my brother graduate college, then visiting a friend in St. Louis for the rest of the summer off.

Streaming and Streaking

Lot of cool things happened in various directions, so I thought I’d give a little compilation for the record.

First, I shoutcasted a Forzebreak tournament and it went really well!

The Forzebreak team was really appreciative, we got almost 50 people watching on Twitch because various students tweeted their friends, and I get to add another game to my shoutcasting portfolio. I didn’t do half bad considering they literally didn’t have an observer mode, forcing me to cast the game from the sole perspective of Player 4, but overall it was great practice for the upcoming tournament this Friday for Major League Magic.

Forzebreak is lucky they had their tournament when they did, because my YouTube channel recently experienced something of a boon. Two weeks ago, I released yet another video, this time a lightning-fast chronicle of The Only 5 Weapons Worth Using in Payday 2, and for some reason people really, really liked it. I gained 1800 views, 180 thumbs-up and 40 new subscribers overnight, and to capitalize on this new audience I accelerated my videography pace to twice a week. I also nailed down an exact schedule; I’m now releasing a new video every Tuesday and Friday, each one under two minutes and chronicling a top 5 list in Payday 2. I’ve also started promoting my videos on Twitter, Steam, and reddit, and so far its resulted in my videos gaining far more viewers than I’m used to. Overkill contacted me on Discord and added me to their private content-creators channel, where I’m currently talking to other Payday 2 videographers in the hopes of maybe convincing one of them to do a crossover with me. I’ll keep you posted.

In other news, I ran Bay to Breakers naked yesterday, and holy god am I exhausted. I’d only started running about a week prior, and I hadn’t run nearly as far as the 7.5 miles in Bay to Breakers, but I actually completed the marathon without stopping. Sure, there were many times I downgraded from a jog to a basic walk, but I never fully stopped, and completed the marathon in about 2 hours. Afterwards, I followed a bunch of people to the Uber/Lyft pickup point, where my phone cheerfully informed me it would be $200 to drive home. Not even remotely interested in paying that much (and woefully underinformed as to how the Bart works; most people I’ve spoken to said I should have used it to leave the city), I chose to queue up the route home via walking, then just start hiking. I didn’t expect to finish the trip (it was a 14.5 hour walk according to Google Maps), but I knew every step I took would decrease the cost of my Uber, especially as the hours ticked by and everybody else went home and the surge ended. In the end, I walked another 8 miles over the course of two hours, which adds up to a full marathon-length in total. But my Uber home was only $30, so I’m not complaining. I’m not leaving my room today for anything, though, my legs are sore beyond belief.

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In order to keep this post at least somewhat programming-focused, I also finished another homework assignment for ProcGen class. This one used a new program called Substance Designer, which created textures with stuff like normals, materials, and roughs. The overall UI was like, connecting squares of data with little lines, which took some understanding but was overall really understandable. I feel motivated to get better with Substance Designer because textures are the sort of thing I don’t have much experience creating, and I don’t like using other people’s content, so it’s something I’ll need to learn if I ever hope to move into the 3D space.

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We had to create a rusty metal and a more creative texture. Mine was like golden liquid with a blue moss on top, I guess. Reminds me of UCSB’s colors.