Streaming and Streaking

Lot of cool things happened in various directions, so I thought I’d give a little compilation for the record.

First, I shoutcasted a Forzebreak tournament and it went really well!

The Forzebreak team was really appreciative, we got almost 50 people watching on Twitch because various students tweeted their friends, and I get to add another game to my shoutcasting portfolio. I didn’t do half bad considering they literally didn’t have an observer mode, forcing me to cast the game from the sole perspective of Player 4, but overall it was great practice for the upcoming tournament this Friday for Major League Magic.

Forzebreak is lucky they had their tournament when they did, because my YouTube channel recently experienced something of a boon. Two weeks ago, I released yet another video, this time a lightning-fast chronicle of The Only 5 Weapons Worth Using in Payday 2, and for some reason people really, really liked it. I gained 1800 views, 180 thumbs-up and 40 new subscribers overnight, and to capitalize on this new audience I accelerated my videography pace to twice a week. I also nailed down an exact schedule; I’m now releasing a new video every Tuesday and Friday, each one under two minutes and chronicling a top 5 list in Payday 2. I’ve also started promoting my videos on Twitter, Steam, and reddit, and so far its resulted in my videos gaining far more viewers than I’m used to. Overkill contacted me on Discord and added me to their private content-creators channel, where I’m currently talking to other Payday 2 videographers in the hopes of maybe convincing one of them to do a crossover with me. I’ll keep you posted.

In other news, I ran Bay to Breakers naked yesterday, and holy god am I exhausted. I’d only started running about a week prior, and I hadn’t run nearly as far as the 7.5 miles in Bay to Breakers, but I actually completed the marathon without stopping. Sure, there were many times I downgraded from a jog to a basic walk, but I never fully stopped, and completed the marathon in about 2 hours. Afterwards, I followed a bunch of people to the Uber/Lyft pickup point, where my phone cheerfully informed me it would be $200 to drive home. Not even remotely interested in paying that much (and woefully underinformed as to how the Bart works; most people I’ve spoken to said I should have used it to leave the city), I chose to queue up the route home via walking, then just start hiking. I didn’t expect to finish the trip (it was a 14.5 hour walk according to Google Maps), but I knew every step I took would decrease the cost of my Uber, especially as the hours ticked by and everybody else went home and the surge ended. In the end, I walked another 8 miles over the course of two hours, which adds up to a full marathon-length in total. But my Uber home was only $30, so I’m not complaining. I’m not leaving my room today for anything, though, my legs are sore beyond belief.

rusty metal texture.png

In order to keep this post at least somewhat programming-focused, I also finished another homework assignment for ProcGen class. This one used a new program called Substance Designer, which created textures with stuff like normals, materials, and roughs. The overall UI was like, connecting squares of data with little lines, which took some understanding but was overall really understandable. I feel motivated to get better with Substance Designer because textures are the sort of thing I don’t have much experience creating, and I don’t like using other people’s content, so it’s something I’ll need to learn if I ever hope to move into the 3D space.

Cubes.png

We had to create a rusty metal and a more creative texture. Mine was like golden liquid with a blue moss on top, I guess. Reminds me of UCSB’s colors.

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