Tried my hand at rapping again, my friend was making a YouTube parody and asked for a Citizen Kane rap because she liked what I’d done for Rap Who Was Mars. Dunno if she’s gonna end up using it, but it was fun to write.
I used someone else’s music for the background, mostly because my microphone picked up this really shrill trill in the background that was unpleasant to listen to without music covering it up. I’m not a huge fan of the song though, it doesn’t really fit my beat at all and I plan on making my own music going forward. I grabbed the free version of Fruity Loops so hopefully my future raps will have original background compositions
Turns out trees are blessedly easy to make in Unity, so for once the assignment went swimmingly. Well, the second time: the first time materials were bugging out and we downloaded three different tree packs from the Asset store and they didn’t come with the properly-designed textures.
Unity literally comes with ‘tree’ as an available 3D object, and when you add it you can just start fiddling with its settings to make trees. Though I did keep getting this crash when trying to add textures to leaves, but I got around it by creating my own texture and applying an alpha channel.
Completed another homework assignment for ProcGen class.
This is a procedurally-generated terrain. You can adjust the sliders and it’ll make it look different.
And, uh…I guess this is the same thing??? I don’t know, I made these with Quinn walking me through every goddamn step. It feels like outright lying for me to turn these in as my own assignments, I was a glorified AutoKeyboardPresser as he just explained every little step and walked me through the most basic of actions. I’m not blaming Quinn, he did his job as a tutor getting paid by the university, but I’m not learning. This exercise felt completely pointless because I can’t even recall a single step about how these terrains came into existence.
But I mean, working in Unity in any capacity, no matter how small, can’t hurt can it???