A Pizza the Action – first look

I’m working on my next game title! This one’s all about procedural generation, since it started as a final project for my ProcGen class. You can see the video I turned in for said project here:

 

(or the tie-in PowerPoint, which I’m not going to record myself presenting because it’s only a five-minute presentation)

I’m almost immediately taking a two-week break from this game as I survive finals and travel around showcasing Major League Magic at various cool events like Sammy’s Showcase and The Mix, and I don’t suspect I’ll be done with this game any time soon. It’s looking to be something of a complicated endeavor, (I’m learning more about the RandRange command than I ever cared to) but I am excited to finally get to use my “flying angelic pizza sprite” in an actual game 😀

Individual self-assessment

I get melancholy at the end of every quarter.

1) What work did you you contribute to your game/team this quarter (similar to how you’d list it on a resume)?

I designed a website, recorded videos, wrote articles, created social media accounts, posted on said social media accounts, took minutes during sprint reviews, shoutcasted tournaments, and wrote spell descriptions.

2) How do you feel about how your game progressed during the quarter?

Major League Magic progressed extremely well. We’ve made big strides on every level, with the very successful implementation of terrain alteration being the biggest success. We’re getting some decent numbers on social media, but I didn’t do nearly enough marketing. I should have tweeted at least ten times as often, I barely touched the Facebook page, and in general anything I finish should have been done at least a week earlier. We also could have made more success on art, but what we managed to accomplish with the better-looking UI does wonders towards making the game look better.

3) Was there anything that you struggled with?

The sheer volume of content marketers need to release to get anything to happen. I just couldn’t find things to tweet about, and it took me far too long to actually make the social medias to tweet from. My excuse I kept using was “I’m waiting for us to get better art”, but considering we literally just our first few updated art assets yesterday, we’d have been SOL if I’d truly waited that long. Also I never actually started that weekly dev stream I’d been planning due to not being able to come up with stuff to dev stream about. The team never really kept me in the loop as to what they were working on, unlike Medical Necessity and personal projects where I always knew exactly the progress we’d made every week. If this game fails, it will largely be my fault due to shoddy marketing.

4) What you are working to improve next quarter?

I need to apply to more jobs. I need to finish my self-assigned jobs faster (I was more than able to finish things on Ahmet’s or the college’s pace, but the assignments were too slow and I should have finished things long before anyone asked for them.) I need to be more involved with the team and less of a free agent doing his own thing in the corner of the lab. This master’s ends in two months and I have nothing lined up. Again. After five years of not being able to break into the games industry, I’m about ready to give up if this college program ends and even that wasn’t able to turn me into somebody companies would want to hire.

 

New trailer

For whatever reason I’m turning into more and more of a videographer. Guess that’s to be expected when my YouTube channel is the only thing taking off of my various creative enterprises, not that I’m complaining.

Interesting conundrum with the new trailer I made for Major League Magic. People who have never seen the game before like it, and people who are familiar with the game have a bunch of things they think I should change. So far I’ve mostly committed to keeping it as it is for that reason, so have a look if you want. Don’t tell anyone though, it hasn’t officially gone live yet:

 

In less than a week we’re going to The Mix, and I’m gonna dress up in a wizard’s costume and drum up hype for the game. We’re gonna have two monitors setup for players to fight each other, and a third bigger monitor letting the crowd see what’s going on. I’m pretty excited, I think this could go super well.

But before that I need to make a press kit, and I’m trying to create a small backlog of Payday videos so my YouTube channel doesn’t take a 2-week break at the same time I do. Gonna travel to see my brother graduate college, then visiting a friend in St. Louis for the rest of the summer off.