New Unity game!

Now that I’m going into a Master’s Program for game design, I better work on that Unity program again. I finished and wrapped up a new game, playable here, where you can challenge Hantan the Math Druid to a duel of numbers!

Hantan title card 2.png

It was really really hard to get this thing to work. I had three different versions of Unity and two versions of WebGL installed before I managed to get it to work correctly, but now that it’s successfully published, it was all worth it. Also, I updated Find the Cure so it works with WebGL, no more browser problems where nothing supports Unity3D.

March Madness! Unity’s back on the menu!

I’ve decided that my break has gone on long enough. Time to restart that Unity program and make some real headway.

I haven’t decided whether to restart/restart or to just pick up where i left off, with unit 4. To that end i rewatched the intro video for the whole thing and Unit 4. back to one video a day, hoo rah!

(last time i used to cheat with multimedia fusion videos, this time my cheat class is Python or maybe Blender. Never hurts to be versatile!)

Day 3 and 4

Yeah, didn’t write a blog post yesterday, but i did work! I downloaded a bunch of progrms that I’ll need to do the course, including Jupyter and Anaconda. Today’s videos were on the same topic so I just watched them to make sure I was doing it right. Spoiler alert: I was.

Day 2

Date: 9/17/2016

Time spent: 2 hours

tODAY i SETUP ALL MY LOGINS AND FIGURED OUT HOW TO GET INTO THE SITE. Then I fixed my Capslock and familiarized myself with the textbooks and the videos, of which there are many. This course seems to mainly be a series of videos that you watch, much like Udemy, and assignments are, now that I’ve actually started, less time-focused than they led me to believe. I would have preferred a little more authority, to be perfectly honest. I’m also a little ticked off at the part where they explain “you’re going to need a compiler. Specifically Microsoft Visual C++.net which is a hundred dollars.” This flies right in the face of their assurances that everything you’d need for the course was included for free.

nolol

Bullshit.

The other part I love is right here:

sigh

Not that I’m surprised or anything, that sounds a lot more realistic than the lofty promises they were making me, but of course we don’t get to do anything actually fun until you buy Course II. This was a total mistake, but I’m financially invested so I don’t have much of a choice.

It really sucks that I’m hitting D2 of the situational leadership model on my very first day, but I think most of it is buyer’s remorse. This was a fucking stupid idea to buy this course, it wasn’t even what I actually want. What I actually want is to go somewhere with human beings and learn how to code in a brick-and-mortar institution with homework and study groups, not be stuck yet again in front of this computer with nobody except Parker, my programming assistant. My major personality flaw is self-motivation for non-writing shit; I do not work well when its just me berating myself to go do my work, I want deadlines and humans expecting me to do things.

parker

No offense Parker, but I made this mistake before, and for a LOT less money. And now they’re changing the rules immediately, and I don’t see how I’m possibly going to learn to program from this monotone female voice droning on about matrices and shit. Seriously, she’s giving me unpleasant memories of Mavis Beacon from my middle school years.

New Course, New Accountability

 

My game design course starts soon, and I’m going to get back on the board of posting on this blog every day. I spent real money on this course, I’m not interested in floundering and eventually falling off the wagon like I did with the Unity course. To that effect, every blog post will start with the following data:

Date: 9/16/2016

Time spent: 1 hour

What you did: Familiarized myself with the Game Institute website, watched some of the tutorial videos, waited patiently for somebody to email me the starter packet which arrives within 24 hours according to the email.

To reiterate; I’m hoping that a more regimented course with professors, assignments, and failstates will help motivate me to get the course done. This course is also far more in-depth, leaping right into C++, Blender, and Unreal. Unreal has a number of perks over Unity (and visa versa) but the fact that it’s free to use is a major plus point in my favor.

Find the Cure! source code released

Thought I’d release the source code for this game since when I try to play it on itch.io it doesn’t work. I’ll figure out what’s wrong and fix it eventually but for now, you can read this:

https://docs.google.com/document/d/1PfNt2Ltol6itzaprcPzoTB8dH-bttbDjrpetP5rO0bY/edit

Those hoping to play the game can do so here, but I legitimately don’t know if it’s working, and my friends won’t write me back to let me know ;_;

Day 71 or something, didn’t check

 

Okay so I think the interview went fucking amazingly. There were definitely things I said that made me look less than perfect, but I think they got a taste of who I was, and if they don’t hire me, I know I couldn’t have done better.

Yesterday had its own weird event when I got hired for my first ever freelancing nude modeling gig. It was at a shadowy place I’d never heard of starting at 7:30pm and with higher pay than normal ($25/hour!) so I was kinda scared it was like a snuff film or something, but they turned out to be great people and I’m totally game to return whenever. So that worked out.

And with its departure, I’m all out of excuses to not keep doing Unity videos, so we’re restarting Block 4 and leaping back into Brick Buster. Today I rewatched in intro video and cycled 30 minutes and so stay tuned for daily updates again! You nonexistent readers are so patient with me :3

Day 61 and 62

Sorry forgot to post yesterday! Today our 1000th article went live on the Daily SPUF, and Medic and I have been scrambling to get everything done on that front.

Here’s our 24-hour checklist we got COMPLETELY done:

*Daily SPUF 1000th article went live, as did my first video, cross-posted to Reddit
*Daily SPUF now has a Twitter, Facebook, and Tumblr that all auto-update everytime we post a new article.
*For tomorrow, I’m gonna write a bunch of tweets that link back to previous Daily SPUF articles and autopost every day, maybe twice a day.
* Twitch account touched up, microphones and speakers are all fixed, somehow it took me two months to do that. Now i can voice chat in games and Skype calls!
*and for the hell of it, two completely dumb little videos posted to my youtube account

Big social media push happening, and its just gonna keep on giving 😀 But I still found time to get some Unity done. Yesterday’s video was on randomizing the guesses so it’s not so predictable in its queries, and today was a one-page script letting me download the sample text for what we’ve done so far. I never have counted that before, but with so much else on my plate I’m letting it slide. Tomorrow we finish off Course 4 and move onto Course 5, Block Breaker! We’re getting dangerously close to the level of experience I need to start making marketable Unity games for Facebook/mobile apps.

Day 58

Today’s video was in neither course, instead it taught me how to use Piskel, which turned out to be an amazingly simple yet useful sprite creator. Cannot recommend enough. Only real hiccup is the highlight function; to use it you need to highlight the desired portion, ctrl-X, move the highlight outline without exiting highlight mode, and then ctrl-C. Bit weird you can’t just drag.

So what did I do with this knowledge? Make this! Yup, this whole thing became a thing today, I spent literally my whole day on it. It’s not complete, missing a few things like the ability to take damage, but it’s very close to being finished. Longest part was making the ability for Emilena to be behind the (for example) tree OR in front of the tree depending on her location. But it works now.

Zombies game

I’m super proud of those ammo counters too