STAR_’s and Bars

I feel really bad for star these days. He’s a huge inspiration to me and the first Youtuber I ever got addicted to, and a lot of what I’ve accomplished was because he provided the spark. But he seems really sad in his streams, and it shows in the videos he uploads. I don’t think he’d even read a message were I to send it, he probably gets loads due to his hundreds of thousands of subscribers, but I hope he’s doing better than it seems and things improve for him.

Things aren’t doing great over here either. It’s been pretty hard to motivate myself to write. Projects are backlogging themselves, my exercise bike rides are the only daily goal I’ve been able to commit to, and my work starts up again tomorrow at 8:30am.

So this blog post is basically one of those lame apology ones that content creators do when they’re aware of how little they’ve output recently but don’t actually have content to make up for it. I have a job interview with Blizzard in two days, I think I’ve got a pretty good shot of making their Overwatch customer service team, which would literally be a godsend because it’s my current favorite game of choice. Overwatch is basically Team Fortress 3, or as close as we’re ever going to get, so I’d be ecstatic if I made it into even a small part of that franchise. One day I might be able to work my way up to QA testing for them.

A reminder that I’m still cranking out daily articles on The Daily SPUF, it’s a blog kinda like this one except the content is publish-worthy and publicized over there. Otherwise, I’ve made progress on one of my Clickteam Fusion games and it should be coming out in maybe a month, god willing. Haven’t really told any of you anything about it but it’s a 4-level platformer where I practice creating cutscenes, reactive AI, and a Sonic-style ring system for taking damage.

EDIT: ended up sending a message anyway. It’s always worthwhile to thank someone who’s made a difference in your life

Day 61 and 62

Sorry forgot to post yesterday! Today our 1000th article went live on the Daily SPUF, and Medic and I have been scrambling to get everything done on that front.

Here’s our 24-hour checklist we got COMPLETELY done:

*Daily SPUF 1000th article went live, as did my first video, cross-posted to Reddit
*Daily SPUF now has a Twitter, Facebook, and Tumblr that all auto-update everytime we post a new article.
*For tomorrow, I’m gonna write a bunch of tweets that link back to previous Daily SPUF articles and autopost every day, maybe twice a day.
* Twitch account touched up, microphones and speakers are all fixed, somehow it took me two months to do that. Now i can voice chat in games and Skype calls!
*and for the hell of it, two completely dumb little videos posted to my youtube account

Big social media push happening, and its just gonna keep on giving 😀 But I still found time to get some Unity done. Yesterday’s video was on randomizing the guesses so it’s not so predictable in its queries, and today was a one-page script letting me download the sample text for what we’ve done so far. I never have counted that before, but with so much else on my plate I’m letting it slide. Tomorrow we finish off Course 4 and move onto Course 5, Block Breaker! We’re getting dangerously close to the level of experience I need to start making marketable Unity games for Facebook/mobile apps.