No, I’m not Dead.

I just can’t figure out how to make a video showcasing the first level.

I have actually been working on Gamer 2, I swear, and I’ve finished a decent chunk of the city level (to tie in with the story leaving off with Hailey in a city.) I just can’t get FRAPS to recognize the game as the primary window, and I’m used to FRAPSing everything. I’m working with learning Livestream, if I can get that you can expect a video on the next week. (Ha!)

But for now, here are some screenshots of what will be in that video:

Hailey 1 Hailey 2 Hailey 3

Everything you see is ready to play; everyone is fully animated and gameplay is (while currently simplistic) functional. The game just needs to be a bit longer, methinks.

Announcing development of Gamer 2

So, that was a fun run with Chasing Seconds. Next on the agenda, video games!

We’re back to Multimedia Fusion 2, because I’ve made a number of small games on it, and have gotten quite good with it. Finally, I think my skills have reached a point I can create something worth releasing to the public.

The game I’m working on now is called Gamer 2, and is designed to be a sequel to the unfinished short story written by MrDrake. Hailey is trapped in a video game and hopes to escape. That is a sufficiently simple plot that I can focus on game mechanics instead of worrying about storyline.

From the last teaser image, you can probably guess it’s going to be a platformer. I’ve got a working prototype of a tutorial level, and I’ll FRAPS you guys a short video showcasing the completed mechanics soon. Exciting times up ahead!

Chasing Seconds is out!

Here we go, finally! I’ve had a bit of a busy life recently, but I’ve finally finished the project that’s taken oh so long. All six episodes of Chasing Seconds are completed and, in the spirit of the Netflix system which made Arrested Development and House of Cards so enjoyable, I’m releasing all six of them at the same time. Download them now, only on darwinssoldiers.com!

Episode 1 – Pilot
Episode 2 – Breaking Up
Episode 3 – Under-Covered
Episode 4 – The Man Who Was An Island
Episode 5 – Signs of the Father
Episode 6 – The Meaning of Love

Origins – I originally wrote a flashback to each of the main character’s childhoods, intending to make each one an intro to a middle episode. However, they didn’t integrate into the episode plots very well, so in the end only Junior’s made the cut. However I liked the insights they brought into the protagonists’ upbringing, so here they are as a bit of a bonus.

Now just because I’ve finished my first big project, doesn’t mean I’m done with this blog. I’ve got another project I’ve been toying with, wildly different from anything I’ve done before. Here‘s a sneak peek 🙂

See you all soon with more updates!

Hold the Phone

Well, the first episode was written and ready to publish….UNTIL Serris (finally) began the epilogue of the Disruptive Selection RP. And his vision of cybernetic enhancements doesn’t match my scripts at all so I have to revise them. I could ignore them, but its a cool idea and I want to incorporate it.

This is warning me I should delay posting the epilogue until these changes are sorted out and I’m sure it won’t be throwing me any more curveballs. So stay tuned! Next few days, probably!

But to tide you over until then, here’s a proper epilogue for Shelton, who was just unceremoniously killed off screen in the RP epilogue. Also serves as a minor taster for the mini-series, as Florence is a main character.

What you should know about me

I hand-write everything before I transcribe it onto the computer.

I know that’s probably unusual in this era of technology but I find I get too distracted when trying to write something on the computer. T challenge myself, I drafted this post on the computer; I stopped and screwed around t least 3 times while writing it and finished in 3 hours. Yeah.

Anyway, this matters because Episodes 1, 2, and 3 are completed in writing, but haven’t been transcribed. Just thought I’d clarify what it means when I say when I’ve written it but can’t post it yet.

Happy May!

How’s May going for all of you! Good? Excellent!

I’m finished with the first episode, (and the second, to be honest) but I’m fine-tuning it. It needs to read better, it’s a bit slow at the moment. But in case I get hit by a bus I’ll make sure to dictate in my will that somebody posts what I’ve got in its entirety, there will be at least 60 minutes of something to read.

Hope you’re all excited about that.

Multimedia Fusion 2

I just made a quick game using the demo of Multimedia Fusion 2 for a class and OH MY GOD IS IT EASY.

It’s incredible how easy MM2 is. I used to play MM1 for hours when I was young, made hundreds of little games, so maybe I’m biased because everything quickly came back to me. But it was nice, the feeling of the game just flowing and forming into being with no setbacks.

I definitely hope to make a game using MM2 at some point for this blog.

Oh the Gears, they are a-changin…

Hey every nobody! You remember the tons of video games I cranked out using this blog? Neither do I!

Well, I somehow still passed all relevant classes. And this quarter, I’m doing television writing. So I’m writing a miniseries. About Darwin’s Soldiers. (well, to be honest I’m writing two versions; one that excises all Darwin’s Soldiers aspects and will be used for actual jobgetting, and a version that I actually want to write.)

Seem confusing? Wait till you read the miniseries! It’s got time travel!

And you’ll probably be reading it once a week; my goal is to get an episode out once a week. It’ll take place after the events in the role-plays, and star the offspring of several main characters. They’ll have their own little odyssey to go through, which is tied to yet separate from that of their parents.

Expect the pilot to be posted in the next few days.

Great news!

We’re switching gears again! Yahoo!

I’m sure you’re all pleased to hear that I’m switching platforms yet again (I’m also sure you totally exist, readers). But I’ve come into contact with a talented illustrator and she wants to make the AGS game with me, and she’s less interested in the ROSS plot. So that’s been put on the backburner. If I do that game it’ll be less “my first experiences with AGS” and more “my next attempt with AGS”. This blog is off to a great start.

But I still feel obligated to get you guys a game now, not when this other game is done. So I present you a simpler plot and a simpler system; Text-based adventures. If adventure games are the classics, these are the classics of classics. The plot, I decided after five minutes of thought, will be a day in the life of my main character, Rudyard Shelton, at the lab he works, which is fully explorable. More of an exploration-based game than objective-based. Stay tuned if that sounds cool (also keep existing. My Magic 8 Ball says signs point to you existing.) 😉