Find the Cure released!

Game is now live! Didn’t actually fix the black stripe thing, but apparently it doesn’t happen in Firefox/IE, only Opera, and then it didnt happen in Opera when I uploaded the game to itch.io so whatever, all glory to the Unity gods for their benevolence.

I uploaded to itch.io to avoid that thing where it gets deleted in 30 days, that’s not cool. I want my stuff out there forever. Plus I wanna say maybe I can embed it into this blog post….

https://itch.io/embed/50978?dark=true&linkback=true

Huh. Apparently not! 😀

Day 39

Continuing the theme of bizarre bugs, I did what the prof said and uploaded my game to their website. (Link dies in 30 days, that’s lame so I’m gonna upload it here or something but not before I fix the following). However I’m getting this weird bug so I’m holding on releasing it to anyone who isn’t a diehard reader of this blog.

bd65420a2662f572d4a2bfac91a3c258

For some reason if the text reaches the 10th line there’s this black bar that partially cuts off the 10th and 11th lines. That really annoys me and I don’t know how to fix it. I reuploaded after resizing the canvas, didn’t fix it. Guess I’m asking the discussion thread. Too bad my query will almost certainly be consumed by the hundreds of “PLAY MY GAEM PL0X” since this video lesson requires posting your game…

Day 38

So I got home from work and for some reason i was feeling inspired. So I wrote twice as much content for the game as originally planned. It’s a full game now, not exactly a super long game, but it meets the requirement for being an actual game, not a demo. And I’m pretty proud of myself cause I had to code the whole darn thing in Unity.

So the game’s done. I know I said it was done yesterday, but that before adding 13 new scenes, more than doubling the amount of content. There are even two different endings!

So tomorrow’s when we keep moving forward and finish the game, since it’s midnight 30 right now and I’ve got work tomorrow. But I don’t have work the two days after that! 😀 (It’s been so nice to abuse the ‘one video per day’ rule with the 00:57 second Course 3 closing video. I’ll be sad when I’m done with Course 3.

Day 37

So I added all the new text for the game, but I hit a completely unrelated snag. My computer restarted itself last night, and while MonoDevelop was completely saved, apparently the game wasn’t and my base game is gone, lol. Easy fix really, just rewatch that earlier video and put the few things back in. But I can’t do it tonight, got work in six hours. Video done for the night, its happening tomorrow. Same time same bat-channel.

Day 36

For an eleven minute video, very little happened today. He dropped the bombshell that (gasp!) he expects us to make more story so that our game doesn’t consist of literally a single puzzle. To that effect I have mapped out one more problem for our intrepid Traveller to solve before he may find the cure:

Find the Cure flow chart 2

The rest of the video was streamlining the code, which I mostly did before the video even happened. He taught some tricks for testing your code, but I knew them well after Oedipus in my Inventory and Electra City. 

Looks like tomorrow’s assignment is to make said flowchart into content. I can handle that, not even turning over a new leaf. All his video does is the same,. we can watch him put his code together. In that case Im going to bed early, maybe I can wake up and get said video done before work and enjoy the night.

Day 35

FUCKING DONE WITH THAT DAMN LECTURE. And thanks Christ. I’m genuinely excited for tomorrow because of some new bloody content. Fuck you DBTC method for making me suffer through that damn lecture for four days without letting me put it aside and forget about it, and let me go back to being an ever-pensive wannabe like I want to be.

nah jk we cool. Game path’s 100% working, we are all systems go for tomorrow. Stay tuned for new content tomorrow!

Day 34

STILL not done with lecture 31, I’m sorry. Its sixteen minutes long and a crapton of stuff happens in it. I’ve also done a bunch of other stuff; an article of mine got 10K views in one day and I completely prepared Twitch software so i can stream my video games, and i downloaded FRAPS and plan to grab photoshop and sony vegas soon to launch my videomaking career.

NOTE: This should have been published yesterday! I finished the article but apparently left it as an unpublished draft. Sorry to leave you nonexistent readers on the edge of your seat

Day 33

All problems fixed! Ultimately I decided to stick with the Darwin’s Soldiers plot. Even if it turns out the Unity version is more of a demo than anything else, it’s better than having a hamfisted plot I don’t care about.

Speaking of which, today and tomorrow I’ve been putting together the story, and it should be done by tomorrow. I’ve got the roadmap laid out, and to prevent any possible hype from building here it is:

Find the Cure flow chart

So you gotta divide your game into stages, and each stage need to lead to another stage. In the Twine edition of this game, more plot will happen after you escape the first room, aka you can go find the cure and turn on the bridge. But we’re making progress! 😀

Day 32

enums are kinda fucking me up. Every time I post what we wanted, it works fine, but he’s asking us to do a unique storyline, and whenever I make any changes it breaks. Dunno why, his says “You see a mirror. Press M to view the Mirror”, and mine says “You see a clipboard. Press C to read the clipboard” but clipboard.exe just doesn’t work. 😦

I’m not rolling my data back again (I’ve come too far) but I’m gonna get up early tomorrow and try to fix the problems so my game works like his. So looks like one more day on Video 31. Last one, I promise.

Also in an attempt to get to know the project better, I watched the wrap-up. I just wanted to see what sort of style the game was in its final stage. I guess I was expecting more of a game with inventory puzzles and all but it’s really more of a Choose Your Own Adventure with static ‘rooms’, and use of inventory puzzles are actually just jumping to different rooms called ‘this room but when you use this inventory item’. That makes coding a wee bit more complicated methinks. But maybe I’ll stick with that, I never liked inventory puzzles anyway and part of my goal was to make Find the Cure! a huge backstory-releasing lore-building experiment for the Darwin’s Soldiers universe. Food for thought.

For what its worth, I wasnt completely useless today. Wrote 3 articles for the Daily SPUF, redownloaded FRAPS, now I’ve just gotta redownload Sony Vegas and Photoshop and I can start back on that whole dream of making videos. While I’m at it, I should sync all my favorite games to Twitch so I can stream while I play. I mean, why not? It’s just me playing, but with the chance for people to watch me. Plus if something badass happens I can keep a record of it.

Day 31

All right, today’s video completed the text-based adventure game’s story, and presumably sets us up for being done with the game as a whole. Sadly, I merely watched the video but did not follow along in my game because I am dog tired from work this week. Pulled all 40 hours off in four days because Spring quarter’s starting and they said anyone who wants can arrive early every day of the week. But now they said I can’t come back to work because I’d cross the gap into overtime, lol, so I get the rest of the week off. So I’m gonna rewatch the video tomorrow and actually do all the things and then make real progress moving forward in the course once I’ve gotten a full night’s sleep.

And the other reason is I’m gonna have to massively truncate the story. Because as I learn more about how this game is gonna work, I realize that an actually ambitiously-sized text-based adventure game would crumble under the labyrinthine options the game would give. This game is using a “Press X to do thing”-style game and instead of real inventory options, it’s using different chunks of code to represent “the player currently has these inventory items. That means a mere 2 rooms and 2 inventory items would spawn eight different chunks of code, and it’s snowball exponentially from there. So Darwin’s Soldiers Find the Cure! is being shunted into a google doc where I can eventually push it forward into a normal text-based adventure-game-making program like Twine, and I’ll make some unrelated but significantly smaller Find the Cure! for this course.