All problems fixed! Ultimately I decided to stick with the Darwin’s Soldiers plot. Even if it turns out the Unity version is more of a demo than anything else, it’s better than having a hamfisted plot I don’t care about.
Speaking of which, today and tomorrow I’ve been putting together the story, and it should be done by tomorrow. I’ve got the roadmap laid out, and to prevent any possible hype from building here it is:
So you gotta divide your game into stages, and each stage need to lead to another stage. In the Twine edition of this game, more plot will happen after you escape the first room, aka you can go find the cure and turn on the bridge. But we’re making progress! 😀