Gamer 2 released!

I started Gamer 2 in October 2013, and have worked on it on and off for almost four years. It’s by far the longest-lasting unfinished project in my retinue, and I’m really pleased to announce the game is now live! God willing there’ll be an in-browser version soon, but for now you can download it from Itch.io and play the culmination of MrDrake’s short story Gamer!

new title.png

This was supposed to come out on September 15th, the 8-year anniversary of Darwin’s Soldiers, but debugging necessitated delays.

New Unity game!

Now that I’m going into a Master’s Program for game design, I better work on that Unity program again. I finished and wrapped up a new game, playable here, where you can challenge Hantan the Math Druid to a duel of numbers!

Hantan title card 2.png

It was really really hard to get this thing to work. I had three different versions of Unity and two versions of WebGL installed before I managed to get it to work correctly, but now that it’s successfully published, it was all worth it. Also, I updated Find the Cure so it works with WebGL, no more browser problems where nothing supports Unity3D.

Find the Cure released!

Game is now live! Didn’t actually fix the black stripe thing, but apparently it doesn’t happen in Firefox/IE, only Opera, and then it didnt happen in Opera when I uploaded the game to itch.io so whatever, all glory to the Unity gods for their benevolence.

I uploaded to itch.io to avoid that thing where it gets deleted in 30 days, that’s not cool. I want my stuff out there forever. Plus I wanna say maybe I can embed it into this blog post….

https://itch.io/embed/50978?dark=true&linkback=true

Huh. Apparently not! 😀

Electra City is out!

Update 9/23/16: Game is now updated and playable on itch.io! Check it out there!

Good news! That project I’ve been working on has gone through so many iterations, that I recently checked it out and none of the code from the proof-of-concept ended up in the final product. Which means I can release that proof of concept to all of you!

I held onto this for a while to add a few things that I’d always wanted in there. Specifically, special attacks, stat-altering rages, and a few tweaks to fix blocking being able to indefinitely stall the game

The post below this one does a fine job of teasing the game, so without further ado here it is to download! If you find any bugs, I probably already know about them, but if they’re particularly bothersome (and you ask ardently enough) I’ll feel motivated to patch them. Which fighter is your favorite?

And finally, an apology. I don’t post for you guys nearly as often as I should, I’ve been devoting the lion’s share of my internet time to my other two blogs. If you want more regular posts, you should come read my analyses and video game reviews on the Daily SPUF, which as it’s name implies has a new article every day! I’m also an occasional columnist on Lambda Generation, a news site dedicated to Valve games. But I’m planning on things picking up over here as soon as this big secretive paid project is done. I can’t say much, but since Electra City was a proof of concept, you should be able to piece together at least the genre. 🙂

A Good Shepherd Knows His King

Whoo, been a while since I posted on this ole thing, hasn’t it? What on Earth could aabicus have been up to?

Well, I recently made the jump from “literally doesn’t even count as a game dev” to “arguably a professional in the loosest sense of the word” because I’ve been hired to program a game in Multimedia Fusion! Or Clickteam Fusion as they’ve rebranded it. It’s gonna have art and music by other people, my job is simply to take their assets and bid them up into something playable. So while I wait for that project to start I’ve been coding* a proof of concept game and it’s pretty far along!

*all real programmers should scoff derisively right here

I’m not sure what aspects of it I’ll be allowed to release but I have been given permission to show some screenshots:


#policebrutality

Even if I’m never allowed to release the game, it’s taught me a lot about what MMF2.5 can do, and I plan on incorporating all of it into my next project. Also, I feel bad because my first update post in almost a year didn’t provide you guys with any new content so here’s a game I made in under two hours as part of a workshop where we all tried to make a full game in under an hour. I kinda lost track of time.

OedipusInMyInventory