eSports Week 1: Three Potential Twitch Competitors

Can’t wait to see if the prof actually approves that third one as a focus of study


Prompt: Identify three gaming infrastructures (i.e. graphics, streaming services, game development, etc) and report how they will affect change and describe their impact. Give a projection for how you think the esports industry will look like in 5 years. Additionally, give an overview of most popular games in each game category and what has lead to their popularity, (200-700 words). Post this summary in SMWW e-Arena in the Week One Discussion Board by Friday. Have some fun with the discussion of this week’s theme.

I predict rapid alterations in what platforms are the leading voices in eSports. Twitch has been the leading platform for the last five years, since Twitch Plays Pokemon brought them into the public focus, but I’ve noticed that when it comes to online trends, there’s always an “early adapter” who falls out of focus as soon as things hit mainstream. It happened when Discord replaced Mumble/Skype, it happened when Facebook replaced MySpace, and it happened when Google replaced Yahoo. With eSports on the verge of going mainstream, this is Twitch’s moment to seize history, but I want to explore their biggest competitors, the companies I think most likely to possibly seize their crown.

(One supplementary note: I firmly believe that OWL-style professional leagues are the future of eSports, as opposed to CS:GO-style leagues composed of passionate communities and grassroots origins. Traditional sports have shown that centralized, corporate-style orgs are both profitable and popular, and the increased control by a single entity allows unprecedented levels of organization and unity in branding. This is one reason I think Twitch has the potential to be replaced; corporate leagues will have the resources and cohesion to abandon one streaming platform for another if the winds shift.)

While Twitch is currently the leader in eSport-related streaming, I’m personally very interested in YouTube and whether it will be able to nudge its way into Twitch’s domain. Both companies have been steadily increasing their competing services for a while (Twitch now allows permanent video storage via the Highlight feature, and YouTube is aggressively promoting its streaming service) and if YouTube can get their act together I think they have several important selling points that can give them the edge over Twitch, namely brand recognition and ease of video storage in volume. Their biggest downside is their draconic copyright policies that are turning content creators off the platform. This largely turns away any potential eSport communities that aren’t corporate-controlled, like the Overwatch League, but I’ve already mentioned I think OWL-style leagues are the future so YouTube can potentially overcome these issues.

Second, I’d like to explore Mixer, the other major Twitch competitor. Mixer has a couple perks in its court: Microsoft money, crowdplay integration, and Hypezone technology. The second one is the most important; Mixer’s main claim to fame is that it supports HTML plugins that allow the viewing audience to directly involve themselves in the stream. For example, they can vote directly for events to happen in-game, or randomly-selected opt-in viewers can play as characters in supported titles. This offers a level of interactivity that no other streaming platform can offer, and has huge potential for gambling/fantasy circuits. The big question is (a) Does Microsoft have the guts to make themselves the fantasy eSports site of choice and (b) will governments allow them to do so or will they condone the practice as underage gambling, similar to how microtransaction loot boxes have been banned in Belgium.

Third (as silly as this sounds), I want to examine YouPorn, not as a competitor to Twitch but as a peripheral provider who specializes in adult leagues. This largely stems from my belief that OWL-style leagues are the future, and most corporations want to keep a family-friendly appearance since underage gamers are a huge market for eSport-style games. Most of the biggest names in eSports (Blizzard, Riot, Twitch, Valve) insist on keeping things family friendly. YouPorn, in contrast, has sponsored NSFW tournaments and fielded prize-winning professional teams since 2014. With modern eSports unanimously embracing the childsafe experience, a counterpart adult league is an untapped market and YouPorn seems to be the only website attempting to claim it.

I’d go into more detail, but the prompt said to keep our post to under 700 words. If anyone wants further justification or commentary on these three sites of choice, please let me know! I have a lot to say on all three, and hope to be able to do so in future posts.

eSports: Let’s Get Down to Business

I’ve enrolled in an eSports business course! For posterity, part of the class involves creating professional-looking forum posts in the discussion threads, and I’d rather have mine saved somewhere when they inevitably shut the threads down after the source concludes in 6 weeks. Here’s my post for the first week, the introductory phase:


Hi everyone! 

I’ve been a game developer for 7 years now, mostly working in either content creation (quest writing, sprite art, voice acting), content oversight (editing, implementation) or marketing (social media managing, convention attendance, tournament organization). As you maybe can guess, that third category is what brought me here Very Happy 

I got my first experience organizing gaming tournaments recreationally for the Team Fortress 2 Steam Forums, and transferred from TF2 to Overwatch when it was released in 2016. for a few months I shoutcasted Overwatch for a competitive team before I got too busy with obtaining my Master’s degree in Game Design from UC Santa Cruz. While in school, I worked as a marketer for several multiplayer student projects, and I would run Twitch tournaments to promote the titles. 

You can see my full gaming-related portfolio here if you like. It’s great seeing how many of you are from mainstream sports production, since I don’t have any connections in that industry and I’d love to fix that with this course. Recreationally, my favorite eSports to watch are CS:GO and Overwatch, and the Overwatch League in particular I consider the most exciting thing to happen in the history of eSports. It’s crazy to think people are watching it on Disney, ABC, and ESPN! 

Outside of eSports, my hobbies are releasing weekly gaming videos on YouTube and writing articles on the gaming news sites The Daily SPUF and DailyeSports.gg. I also have an itch.io page where I post my solo game projects. 

Last thing, anyone who wants to connect on LinkedIn, please don’t hesitate to send me an invitation! Just mention in the note that we’re both attending SMWW Smile

Update on Things

This might not be my most coherent blog post since I didn’t sleep last night, but at least I spent it being productive, right?

The first big thing that happened was that my article scored the second-to-top comment in a reddit thread dedicated to an insane play performed by the LA Gladiators during the Overwatch League playoffs. A blog called Daily eSports contacted me and asked if I wanted to start writing articles for them at a rate of $1 per 100 words. I agreed mostly because they said I’d get to work with an editor and use their SEO tools, two things I’ve been meaning to get more practice with, things that would teach me valuable skills to making my content marketable. It’s a little depressing because the SEO tools were like “please replace every single interesting word with the most generic synonym” and the readability tool was like “Every sentence over 20 words is too short”. I mean, I assume they’re right since they were literally designed to attract people, but I like my $10 vocab words ;~; But I’ve already written my first article for them, which is officially the first online article I’ve ever been paid to write.

I’ve been strongly considering making a Patreon for my YouTube channel, maybe start getting some pocket change for that pastime too. It’s still humming along, nothing but the Payday videos are getting hits but I expected that when I decided to invest into a single franchise. The only Fortnite video I’ve made is maintaining a steady climb of new viewers despite me phoning in marketing, so I’ll probably more of those. I decided to do my Fortnite vids with a Scottish accent just because I need some way to enjoy myself, the game itself certainly isn’t doing it.

compare if you will.png

Right: Before aabicus learned Photoshop. Left: After aabicus started learning Photoshop

Look at how goddamn gorgeous those thumbnails on the left are. Sure, they’re not Rembrandt, but they actually qualify as YouTube-worthy thumbnail quality. I’ve finally finally started Photoshop, and I’ve recently passed the threshold where I know enough that it’s just fun and awesome and I look forward to making the thumbnail instead of dreading it. Photoshop is a goddamn miracle and it blows my mind what I’ve been able to accomplish with next to no effort. This makes me really happy because I’ve wanted to know Photoshop for years, but I’ve always put it off because the initial hurdle felt too daunting. That leaves Unity as the one looming beast I’ve never managed to tame. Have made no progress on that front.

Kinda related segue, my new school project is to make a Mixer game with 3 other students (Tyler from Zone Out, Akshay, and Wong). Mixer is Microsoft’s attempt to beat Twitch at their own game and, following their failure to do so, rebrand itself as the leading avenue for crowdplay games (the genre Twitch Plays Pokemon invented). To their credit, they have done a great job of that and there are a bunch of thriving crowdplay games on the channel. Our job is to make one more.

My job specifically is to write the design document and create a mockup in Clickteam Fusion for playtesting purposes. The design document is a work in progress and the school’s private Google Drive is a real twip about sharing stuff outside network, but you can see the mockup via this secret itch.io URL. That’s never going live anywhere else, so consider it a thanks for reading this blog. Hopefully it’s more user-friendly than Hurdles.