Happy April

We’re getting things back on board. I happily took March off. I was juggling too many things. I still am, but many of them are wrapping up and I’m getting better at juggling my time. Today I had a large list of 8 things that needed to happen and I’m scrambling to get them all done. Also I didn’t get a dream job at Bioware so suddenly this becomes my lifeline for feeling like a real game developer

And another thing happened that’s been keeping me from my work in more ways that just this one:

 

 

My computer fan just arrived today, so I plan on rectifying that problem ASAP. Can’t well do too much until then, however.

Day 61 and 62

Sorry forgot to post yesterday! Today our 1000th article went live on the Daily SPUF, and Medic and I have been scrambling to get everything done on that front.

Here’s our 24-hour checklist we got COMPLETELY done:

*Daily SPUF 1000th article went live, as did my first video, cross-posted to Reddit
*Daily SPUF now has a Twitter, Facebook, and TumblrΒ that all auto-update everytime we post a new article.
*For tomorrow, I’m gonna write a bunch of tweets that link back to previous Daily SPUF articles and autopost every day, maybe twice a day.
* Twitch account touched up, microphones and speakers are all fixed, somehow it took me two months to do that. Now i can voice chat in games and Skype calls!
*and for the hell of it, two completely dumb little videos posted to my youtube account

Big social media push happening, and its just gonna keep on giving πŸ˜€ But I still found time to get some Unity done. Yesterday’s video was on randomizing the guesses so it’s not so predictable in its queries, and today was a one-page script letting me download the sample text for what we’ve done so far. I never have counted that before, but with so much else on my plate I’m letting it slide. Tomorrow we finish off Course 4 and move onto Course 5, Block Breaker! We’re getting dangerously close to the level of experience I need to start making marketable Unity games for Facebook/mobile apps.