Dev diary #8

I had a tough time coming up with my idea for this Greenlight. As I’ve mentioned in other dev diaries, none of my ideas felt right the correct scope. They were either too easy, designed for a single developer to create at his own pace, or they were ambitious multiplayer games that required teams far larger than the purview of this team.

I’m going to be honest, I’m not sure how great my idea even is. It was something I found in my Google Drive, where I’ve written design documents for various ideas over the years. I pitched a few of them to Eddie and Kelsey, and this was the only one they thought sounded interesting. My original plan was completely different; I was going to pitch Streaker Simulator, a humorous third-person parkour platformer where the player character ran around with no clothes on at public events like soccer matches or Macy’s Day Parades, and you scored points based on both how long you evaded the ever-increasing security measures and accomplished objectives (like tagging every player on the pitch). Program director said it wasn’t breaking any new ground, and the judges would be looking specifically for clever idealistic games hoping to make something new, not just another simulator. These are fair criticisms, so instead the game I’m pitching is Medical Necessity, a top-down 2D puzzle game framed as a healer in a CSGO-style shooter. You’re the healer on a 5-man team of bots, facing an identical team of 5 bots, and the two teams will try to kill each other. Your job is to figure out how you need to position yourself and heal the right people to keep your team in the fight long enough to win the match and move onto the next level.

medical necessity

This week’s reading was on Digital prototyping. I plan to prototype my game in Clickteam Fusion, since I know how to crank out quick playable prototypes. I can’t play a prototype during the Greenlight pitch, so I’m going to record my prototype as a long GIF and include that in my powerpoint presentation. I plan on having that prototype done quickly so I can playtest and refine it ASAP.

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