Taking AGS out to coffee

Going through the tutorials for AGS, and we seem to be getting along quite nicely. I’d began a project once before, which didn’t get very far. But it does mean I have a bit of a background, albeit not much.

So one of my big things about video games is: the story being told MUST require the genre. What I mean is; if the story could be told without being a video game, it shouldn’t be made as a video game. The same goes for any piece of media. A great example of this is a game that just came out called Miasmata. It’s about a plague-stricken scientist trying to find the cure on a deserted island while being stalked by this weird catlike creature. The game involves finding plants and using what skills a plague scientist would realistically have; cartography, botany, and desperate ineffective self-defense skills. Miasmata’s story could not be told in any other genre.

For that reason, I’m choosing to tell a story that focuses on artificial intelligence and what it means to be a virtual program. For a few days now I’ve struggled with determining how exactly I would do that; would every room be a circuit-board or a jumble of wires with zipping lights or something?

It was halfway through posing at my day job (I’m a nude model) that I realized I could portray AI as if they see the internet the same way we see the real world. So, picture an opening scene where the protagonist stands on a lonely sidewalk in a quiet town. Only, highlighting every house gives the response “It’s a server” and a found key is called “password” in the inventory. Make sense? We’ll see if the idea sticks. Tomorrow, a little more info on hos AGS is turning out, and a breakdown of our protagonist.

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