As great as it’s been to actually succeed at applying to daily jobs for the first time in my life (seriously, you do not want to know how many times I’ve failed at getting more than two in a row before falling back on bad habits and getting bailed out by a surprise freelance gig), I’m gonna need to take a short break as I’ll be up in Portland for the rest of the weekend looking at apartments. I’m also bringing a massive duffel bag of low-priority stuff and leaving it there to facilitate my eventual moving process. I genuinely have no idea how I’m gonna get my massive Area 51 desktop anywhere; me and Dad couldn’t even lift it. I might call Alienware, show them its history of bluescreens, and demand they swap it out for a new one at my Portland address.
Anyway, today was frickin’ busy so I’ve finally got other things to mention. Borderlands 3 came out last night and I’m getting paid by VGFAQ to make no-commentary walkthroughs so I busted the first 5 out last night so I didn’t need to think about it for the rest of my trip. I’ll be honest, I was not jazzed at the timing and went into my first playthrough extremely grumpy, so it’s a point in Gearbox’s favor that I quickly found myself loving the game anyway. It’s just more of the same Borderlands content but with every single one of my complaints addressed. (You want female raiders? Done! A button at vending machines that quickbuys ammo for every gun? Of course! Mobility mechanics? We stole everything from Apex Legends!) Thank god VGFAQ’s reimbursing me for the hundred bucks for the Season Pass.
The last thing I needed to complete before I could fly tomorrow was cleaning out the aforementioned duffel bag as it contained a massive laundry list of papers from every era of my life that I kept stuffing in there rather than sort my past out. It was honestly therapeutic seeing all the old stories, notes, screenplays, sketches, and outlines I’d created for various creative endeavors at different points. Most excitingly, I found a lot of my old tabletop RPG characters from college. I used to work as a professional GM for Strategicon, and I’d completely forgotten about the nameless amnesiac woman I’d played in somebody’s game of Psi*Run. The coolest thing about Psi*Run was how you wrote questions for your character without knowing the answers, and the game would organically tease out answers devised by everyone around the table. And any Into the Black readers should be getting some serious deja vu from this character sheet because she was ported directly into that universe as Lily North.
My second-favorite player character from that era was Presley August, voted by my college friends as the single most annoying character I have ever played. It was (and still is) the only time I’ve ever played Call of Cthulhu, and due to the system’s infamous mortality rate I decided to play an obnoxiously arrogant underage dilettante who thought he was better than everyone else. The team ended up ditching him in the hull of an abandoned ghost ship after he failed a Will Save to not start lighting cultist incense. Said incense caused him to lose all his sanity and hallucinate he was in R’lyeh seeing all the Elder gods at once, and then a Kraken showed up and swallowed the ship whole. The GM added that last bit just because everybody wanted to see him die. Poor Presley.
And lastly there’s Bogard, the first (and longest-lasting) character I’ve ever played. I wrote him a backstory and everything, set to the tune of Gilligan’s Island. My friends and I were all brand new to tabletop gaming, and we played that initial campaign almost every weekend for over two years. At one point we switched who was GM, and players frequently dropped out/joined or switched characters, and ultimately Bogard was the only character who survived the entire adventure (which was less of a campaign and more a series of unconnected vignettes sending them all over the medieval world). After getting some financial advice from GitP, I had him buy his own castle and rule over his own township. Most of my characters after him (including the two above) weren’t so lucky…